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This page contains repeatable loot drops from quest, bosses and NPC's.



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Canal StreetEdit

.



Level 2 – 7xp, 20 respect 
Level 3 – 7xp, Mickey's Punisher (Gun, (4/4)
Level 4 – 7xp, +1 mafia
Level 5 – 7xp, +1 skill point

Ellis IslandEdit

S

Civic CenterEdit

Re
Required Total Energy: 1,498
Total Level Mastering: 1,498*5=7,490
Level 1 – 12xp, $1200 
Level 2 – 12xp, 30 respect
Level 3 – 12xp, Police Car (Vehicle, (4/6)
Level 4 – 12xp, +1 mafia
Level 5 – 12xp, +1 skill point

Empire SquareEdit

Giant Knuckles (Melee, (2/2)
Reni's Little Friend (Gun, (5/4)
Reni's Beret (Armor, (2/4)
Big T
Green Beret (Armor, (2/3)
Movie Theater - Requires: 19 energy
Van (Vehicle, (1/2)
Italian Cafe - Requires: 37 energy, ? trench coat, ? revolver
Mastering Area
Required Total Energy: 1,389
Total Level Mastering: 1,389*5=6,945
Level 1 – 14xp, $1,500 
Level 2 – 14xp, 35 resoect
Level 3 – 14xp, Reni's Rusty Grenade Launcher (Gun, (8/3)
Level 4 – 14xp, +1 mafia
Level 5 – 14xp, +1 skill point

DocksEdit

Captain's Old Pistol (Gun, (2/3)
Port Authority Vest (Armor, (1/6)
Port Authority Truck (Vehicle, (1/9)
Captain Smitz - Requires: 94*6 = 564 energy, ? shotgun, ? machine pistol
Armored Truck (Vehicle, (2/5)
Warehouse (Steal shipment) - Requires: 56*2 energy, ? junker, ? ski mask
Dark Alley Coat (Armor, (3/3)
Warehouse (Plant Evidence) - Requires: 35 energy, ? ski mask, ? steel toe boots
Micro Uzi (Gun, (4/3)
Shipping Crane - Requires: 56*4 energy, ? crowbar, ? junker
Micro SMG (Gun, (1/3)
Gas Station - Requires: 47 energy, ? trench coat, ? ski mask
Shovel (Melee, (2/3)
Meat Factory - Requires: 27 energy, ? crowbar, ? machine pistol
Colt 45 (Gun, (2/4)
Longshoreman Perez - Requires: 72*2 energy, ? machine pistol, ? shotgun
SMG A4 (Gun, (2/4)
Longshoreman Fletcher - Requires: 72*2 energy, ? machine pistol, ? shotgun
Metal Bat (Melee, (3/3)
Rocco Colcetti - Requires: 46*2 energy, ? baseball bat, ? crowbar
Green Beret (Armor, (2/3)
Fish Cannery - Requires: 42 energy, ? baseball bat, ? crowbar
Pilot Helmet (Armor, (1/6)
Tuna Boat - Requires: 85*2 energy, ? junker
Van (Vehicle, 1/2)
Abandoned Building - Requires: 125*4 energy, ? shotgun, ? pistol
Beretta 92 (Gun, (2/1)
Large Projects - Requires: 70 energy, ? crowbar, ? steel toe boots
Survival Knife (Melee, (2/5)
Fisher - Requires: 51*3 energy, ? baseball bat, ? shotgun
Mastering Area
Required Total Energy: 2,485
Total Level Mastering: 2,485*5 = 12,425
Level 1 – 15xp, $2,500
Level 2 – 15xp, 40 respect
Level 3 – 15xp, Port Authority Shotgun (Gun, (5/7)
Level 4 – 15xp, +1 mafia
Level 5 – 15xp, +1 skill point

SohoEdit

Yakuza Katana (Melee, (2/3)
Toshiro's Deathgrip Gloves (Armor, (5/6)
Toshiro's Assassin Rifle (Gun, (4/3)
Toshiro Takenaka - Requires: 108*7 = 756 energy, 
? mac
Mastering Area 
Required Total Energy: 3,466
Total Level Mastering: 3,466*5=17,330
Level 1 – 17xp, $3,400 
Level 2 – 17xp, 45 respect
Level 3 – 17xp, Yakuza Slayer (Melee, (8/5)
Level 4 – 17xp, +1 mafia
Level 5 – 17xp, +1 skill point

Liberty ParkEdit

Empire Knife (Melee, (3/3)
Daddy's Assault Rifle (Gun, (5/3)
Daddy's SUV (Vehicle, (3/9)
Fiorella Ricci - Requires: 120*7 = 840 energy, ? junker, ? machine pistol
Rasta Jacket (Armor, (3/5)
Ronnie Cilli - Requires: 33 energy, ? street knife
Green Beret (Armor, (2/3)
C Dog - Requires: 37 energy, ? motorcycle, ? military goggles
Mac 10 (Gun, (4/4)
Moira Munn - Requires: 32 energy, ? shotgun, ? machine pistol
Shiv (Melee, (4/4)
Freddy Cosenza - Requires: 90*3 energy, ? street knife, ? machine pistols
School Bus (Vehicle, (1/4)
Nicky Kneecaps - Requires: 72*3 energy, ? shotgun, ? military goggles
Armored Truck (Vehicle, (2/5)
Lakeside Restaurant - Requires: 68 energy, 
? machine pistols, ? military goggles
Micro SMG (Gun, (1/3)
Museum - Requires: 75*4 energy, ? junker, ? machine pistol
Metal Bat (Melee, (3/3)
Zoo - Requires: 132 energy, ? machine pistol, ? shotgun
Survival Knife (Melee, (2/5)
Bear Thomas - Requires: 62*2 energy, ? street knife
Desert Eagle (Gun, (2/2)
Parkside Apartments - Requires: 45*2 energy, ? military goggles, ? crowbar
SMG A4 (Gun, (2/4)
Modern Loft (Make Secret Drop) - Requires: 56 energy, 
? junker, ? military goggles
Micro Uzi (Gun, (4/3)
Modern Loft (Trash Ricci Loft) - Requires: 147*5 energy, 
? shotgun, ? street knife
.38 Special (Gun, (3/2)
Condos - Requires: 50 energy, ? crowbar, ? junker
Mastering Area
Required Total Energy: 3,119
Total Level Mastering: 3,119*5=15,595
Level 1 – 18xp, $4,200 
Level 2 – 18xp, 50 respect
Level 3 – 18xp, Fiorella's Secret Pistol (Gun, (8/6)
Level 4 – 18xp, +1 mafia
Level 5 – 18xp, +1 Skill point

West SideEdit

Rich Leather Glove (Armor, (1/5)
Spiros Family Pistol (Gun, (4/5)
Diamond-Crested Rifle (Gun, (6/6)
Papa Spiros - Requires: 134*8 = 1,072 energy, ? uzi, ? Shotgun
GMC Yukon (Vehicle, (3/6)
Jewelry Store (Steel Jewelry) - Requires: 136*4, ? uzi, ? shotgun
Rasta Jacket (Armor, (3/5)
Coffee Shop - Requires: 35 energy, ? steel toe boots, ? baseball bat
Armored Truck (Vehicle, (2/5)
Deli - Requires: 50 energy, ? junker, ? pistol
Browning A5 Shotgun (Gun, (5/4)
Bank - Requires: 196*6 energy, ? junker, ? uzi
Brownstone 48 – Shiv (Melee, (4/4)
Brownstone (Vandalize) - Requires: 48 energy, ? street knife, ? baseball bat
Motorcycle Jacket (Armor, (2/2)
Brownstone (Break In) - Requires: 50 energy, ? crowbar, ? street knife
Shovel (Melee, (2/3)
Brownstone (Home Invasion) - Requires: 78 energy, ? crowbar, ? machine pistol
Micro Uzi (Gun, (4/3)
Coffee Shop (Meet with Supplier) - Requires: 56 energy, ? junker
Mac 10 (Gun, (4/4)
Ronnie Cohen - Requires: 124*4 energy, ? shotgun, ? machine pistol
SMG A4 (Gun, (2/4)
Gas Station - Requires: 88*2 energy, ? steel toe boots, ? military goggles
Mastering Area
Required Total Energy: 6,052
Total Level Mastering: 6,052*5=30,260
Level 1 20xp, $4,800
Level 2 20xp, 60 respect
Level 3 20xp, Yuppie Driving Gloves (Armor, (3/12)
Level 4 20xp, +1 mafia
Level 5 20xp, +1 skill point

ShorelineEdit

Casino Security Shotgun (Gun, (2/5)
Pitboss Vest (Armor, (2/7)
Otto's Roulette Chaingun (Gun, (7/6)
Otto Penning - Requires: 148*8 = 1,184 energy, ? machine pistol, ? street knife
Carbine (Gun, (4/6)
Atlantic Casino - Requires: 200*3 energy, ? junker, ? trench coat
Pilot Helmet (Armor, (1/6)
Palm Hotel - Requires: 64 energy, ? trench coat, ? gas mask
Shiv (Melee, (4/4)
Casino - Requires: 35 energy, ? hatchback, ? gas mask
Colt 45 (Gun, (2/4)
Joseph Galit - Requires: 47 energy, ? machine pistol
Green Beret (Armor, (2/3)
Pit Boss Charlie - Requires: 38 energy, ? street knife
Butterfly Knife (Melee, (5/5)
Chief Hardcastle - Requires: 60*3 energy, ? uzi
GMC Yukon (Vehicle, (3/6)
Atlantic Hotle - Requires: 58*6 energy, ? junker
Butterfly Knife (Melee, (5/5)
Nightclub - Requires: 152*4 energy, ? uzi, ? machine pistol
SMG K01 (Gun, (4/5)
High Roller Heidi - Requires: 72 energy, ? machine pistol
Mac 10 (Gun, (4/4)
Spark - Requires: 62 energy, ? trench coat, ? skimask
.38 Special (Gun, (3/2)
Gentlemen's Club - Requires: 80*3 energy, ? trech coat, ? ski mask
Army Helmet (Armor, (3/6)
Surf Shop - Requires: 88*3 energy, ? uzi, ? machine pistol
Hunting Rifle (Gun, (5/3)
Carousel - Requires: 115*2 energy, ? machine pistol
Mastering Area
Required Total Energy: 4,214
Total Level Mastering: 4,214*5=21,070
Level 1 – 22xp, $6,500 
Level 2 – 22xp, 70 respect
Level 3 – 22xp, Aces Wild (Gun, (8/8)
Level 4 – 22xp, +1 mafia
Level 5 – 22xp, +1 skill point

MidtownEdit

Ricci Convertible (Vehicle, (6/4)
Don's Golden Pistol (Gun, (4/3)
Ricci Golden Shotgun (Gun, (8/6)
Don Ricci - Requires: 156*9 = 1,404 energy, ? machine pistol, ? motorcycle
Police Baton (Melee, (3/8)
Bar - Requires: 162*5 energy, ? uzi, ? Shotgun
GMC Yukon (Vehicle, (3/6)
Deli - Requires: 156*5 energy, ? shotgun, ? motorcycle
Army Helmet (Armor, (3/6)
Dr. Brauer - 102*4 energy, ? street knife, ? baseball bat
Devilish Taxi (Vehicle, (6/5)
Nightclub - 122*4 energy, ? junker, ? shotgun
Huntin Rifle (Gun, (5/3)
Steak House - Requires: 140*3 energy, ? machine pistol, ? shotgun
Browning A5 Shotgun (Gun, (5/4)
Movie Theater - Requires: 137*3 energy, ? Street Knife
SMG K01 (Gun, (4/5)
Meat Factory - Requires: 84*3 energy, ? hatchback, ? steel toe boots
Hazmat Suit (Armor, (2/8)
House - Requires: 75*2 energy, ? gas mask, ? steel toe boots
Armored Truck (Vehicle, (2/5)
Coffee Shop - Requires: 62*2 energy, ? hatchback, ? steel toe boots
Metal Bat (Melee, (3/3)
Pizza Parlor - Requires: 95 energy, ? gas mask, ? Trench coat
M11 A1 (Gun, (5/6)
Diner - Requires: 105 energy, ? hatchback, ? machine pistol
PP19 SMG (Gun, (4/7)
Sushi Restaurant - Requires: 45 energy, ? motorcycle
Pilot Helmet (Armor, (1/6)
Empire Electronics - Requires: 49 energy, ? crowbar, ? trench coat
Mastering Area
Required Total Energy: 6,083
Total Level Mastering: 6,083*5=30,415
Level 1 – 24xp, $7,400 
Level 2 – 24xp, 80 respect
Level 3 – 24xp, Driveby Rifle (Gun, (11/6)
Level 4 – 24xp, +1 mafia
Level 5 – 24xp, +1 skill point

Artist QuarterEdit

Russian Sports Bike (Vehicle, (3/2)
Siberian Hunting Crossbow (Gun, (7/8)
Yuri Prokhorov - Requires: 165*9 = 1,485 energy, ? shotgun, ? steel toe boots
Armored Truck (Vehicle, (2/5)
Empire Art Gallery - Requires: 145*5 energy, ? pickup truck, 1 combat shotgun
School Bus (Vehicle, (1/4)
The Artery - Requires: 122*4 energy, ? pickup truck, ? uzi
M11 A1 (Gun, (5/6)
Aleksa Satyev - Requires: 120*4 energy, ? revolver, ? street knife
Lowrider (Vehicle, (6/6)
Luxe Lounge - Requires: 164*3, 1 combat shotguns, ? uzi
Mac 10 (Gun, (4/4)
Chet Grimes - Requires: 115*3 energy, ? street knife, ? trench coat
Hunting Rifle (Gun, (5/3)
Spider Horton - Requires: 108*3 energy, ? shotgun, ? steel toe boots
Silenced Uzi (Gun, (11/9) 
Rosa Pang - Requires: 4*105 energy, ? crowbars, ? baseball bats
Army Helmet (Armor, (3/6)
Julian Crayon - Requires: 100*2 energy, ? machine pistol, ? gas mask
PP19 SMG (Gun, (4/7)
Coco van Winkle - Requires: 96*2 energy, ? uzi, ? military goggles
Carbine (Gun, (4/6)
Agent Logan - Requires: 88*2 energy, ? shotgun
Micro Uzi (Gun, (4/3)
Art Museum - Requires: 56*2 energy, ? uzi, ? machine pistol
HK MP5 (Gun, (6/6)
Jazz Club - Requires: 94 energy, 1 combat shotgun, ? pistol
Colt 45 (Gun, (2/4)
Blues Club - Requires: 72 energy, ? uzi, ? street knife
Devilish Taxi (Vehicle, (6/5)
Cigar Bar - Requires: 54 energy, ? revolver, ? street knife
Pilot Helmet (Armor, (1/6)
Pizza Parlor - Requires: 42 energy, ? trench coat, ? ski mask
Butterfly Knife (Melee, (5/5)
Ella Simone - Requires: 35 energy, ? uzi, ? street knife
Metal Bat (Melee, (3/3)
Modern Loft (Break In) - Requires: 62 energy, ? baseball bat, ? crowbars
Nail Bat (Melee, (7/5)
Modern Loft (Break Windows) - Requires: 45 energy, ? steel toe boots, ? baseball bat
Mastering Area
Required Total Energy: 6,018
Total Level Mastering: 6,018*5=30,090
Level 1 – 25xp, $8,600
Level 2 – 25xp, 90 respect
Level 3 – 25xp, Enhanced Bike (Vehicle, (9/9)
Level 4 – 25xp, +1 mafia
Level 5 – 25xp, +1 skill point

Fish MarketEdit

Poisoned Blade (Melee, (4/4)
Vigilante Rocket Launcher (Gun, (7/4)
Nat Kinney - Requires: 10*172 = 1720 energy, 4 combat shotgun, 12 gas mask
State Jacket (Armor, (3/10)
Abandoned Building - Requires: 184*4 energy, ? combat shotgun, ? uzi
Meat Mallet (Melee, (4/5)
Fish Cannery - Requires: 152*4 energy, ? combat shotgun, 10 junker
GMC Yukon (Vehicle, (3/6)
Shrimp Boat (Destroy Shipment) - Requires: 130*4 energy, ? uzi, 11 gas mask
HK MP5 (Gun, (6/6)
Warehouse - Requires: 212*3 energy, ? combat shotgun, 12 uzi
M249 SAW (Gun, 5/8)
Lobster Boat - Requires: 116*3 energy, ? combat shotgun, 3 hatchback
Rasta Jacket (Armor, (3/5)
Alonzo Prather - Requires: 108*3 energy, ? uzi, 14 military goggles
Butterfly Knife (Melee, (5/5)
Mike Seletti - Requires: 90*3 energy, 3 combat shotgun
Nail Bat (Melee, (7/5)
Melina Raposo - Requires: 84*3 energy, 22 baseball bat, ? street knife
PP19 SMG (Gun, (4/7)
Emma Edens - Requires: 114*2 energy, ? combat shotgun, 11 gas mask
Hazmat Suit (Armor, (2/8)
Pickup Truck - Requires: 80*2 energy, 12 gas mask, ? steel toe boots
Steyr AUG (Gun, (7/6)
Phong Tran - Requires: 72*2 energy, ? uzi, ? military goggles
SWAT Pistol (Gun, (4/2)
Tug Boat (Hijack) - Requires: 63*2 energy, ? uzi
Army Helmet (Armor, (3/6)
Tuna Boat - Requires: 52 energy, 2 pickup truck, 11 uzi
Mac 10 (Gun, (4/4)
Tug Boat (Put hole in Hull) - Requires: 44 energy, 22 crowbar, ? shotgun
Mastering Area
Required Total Energy: 9,607
Total Level Mastering: 9,607*5=48,035
Level 1 – 27xp, $10,500 
Level 2 – 27xp, 100 respect
Level 3 – 27xp, Fish Gutter (Melee, (11/8)
Level 4 – 27xp, +1 mafia
Level 5 – 27xp, +1 skill point

Club DistrictEdit

Moronic's Uzi (Gun, (5/4)
Moronic's sports car (Vehicle, (10/7)
Punk Rock Gattling Gun (Gun, (6/6)
Johnny Moronic - Requires: 10*184 = 1,840 energy, 5 combat shotguns, 18 military googles
?????
Punk Club - Requires: 255*5 energy, 14 gas mask, 23 machine pistol
?????
Dick Wicked - Requires: 136*5 energy, 25 shotgun, ? revolver
?????
Tenement - Requires: 145*4 energy, 13 uzi, 18 street knife
?????
Dirty Gerty - Requires: 124*4 energy, 13 uzi, 18 street knife
?????
Bar - Requires: 108*3 energy, 27 crowbar, ? revolver
?????
Nightclub - Requires: 96 energy, ? pickup truck
?????
Rythm Club - Requires: 88 energy, 7 motorcycle, 24 shotgun
?????
Red Cascade - Requires: 80 energy, 25 crowbar, 3 mace
?????
Black Lowrider - Requires: 80 energy, 25 crowbar, 3 mace
?????
Tattoo Parlor - Requires: 65 energy, 4 mace, 18 street knife
?????
DJ Guapo - Requires: 45 energy, ? revolver, 2 mace
Mastering Area
Required Total Energy: 8,782
Total Level Mastering: 8,782*5=43,910
Level 1 – 28xp, $11,000
Level 2 – 28xp, 110 respect
Level 3 – 28xp, Club Boss Jacket (Armor, (7/13)
Level 4 – 28xp, +1 mafia
Level 5 – 28xp, +1 skill point

South End ProjectsEdit

Willis's Uzi (Gun, (5/4)
Willis's Sawn off Shotgun (Gun, (10/8)
Biggie Willis - Requires: 10*205 = 2,050 energy, ? hatchbacks
?????
Viper Lee - Requires: 120*8 energy
?????
Chem Lab - Requires: 325*7 energy
?????
Old Tenement (Destroy Drug Supply) - Requires: 275*5 energy
?????
Basement Foundation - Requires: 154*4 energy
?????
T Money - Requires: 122*4 energy
?????
La Bodega - Requires: 240*3 energy, 3 assault rifle, 2 night stick
?????
Abandoned Building - Requires: 136*3 energy, 11 hatchback
?????
Gun Shop - Requires: 132*3 energy, 38 street knife, 38 steel toed boots
?????
Chazmo Parker - Requires: 172*2 energy
?????
Pawn Shop - Requires: 98*2 energy
?????
Baptist Church - Requires: 110 energy, 25 revolver, 2 night stick
?????
Food Truck - Requires: 60 energy, 5 pickup truck, 3 night stick
?????
Large Projects (Sell Product) - Requires: 54 energy
?????
Basketball Court (Sell Product) - Requires: 54 energy
Rasta Jacket (Armor, (3/5)
Old Tenement (Sell Product) - Requires: 54 energy
Mastering Area
Required Total Energy: 11,006
Total Level Mastering: 11,006*5 = 55,030
Level 1 – 30xp, $14,000 
Level 2 – 30xp, 120 respect
Level 3 – 30xp, Ghetto Fabulous (Vehicle, (14/13)
Level 4 – 30xp, +1 mafia
Level 5 – 30xp, +1 skill point

Junkyard - Level 30Edit

Shrapnel Gun (Gun, (4/6)
Joe the Scrapmaster - Requires: 216*11 = 2,376 energy, 16 junker, 26 street knife
?????
Mean Machine Cooke - 168*5 energy, 24 military goggles, 30 trench coat
?????
Rusty Debris Box - Requires: 210*4 energy, 5 assault rifle, 26 uzi
?????
Blue Debris Box - Requires: 200*4 energy, 17 junker, 27 street knife
?????
Car Cuber - Requires: 188*4 energy, 20 street knife
?????
Hydraulic Crusher - Requires: 175*3 energy, 35 street knife, 42 crowbar
?????
Steel Mill - Requires: 136*3 energy, 9 motorcycle, 28 machine pistol
?????
Junk Yard Office - Requires: 156*2 energy, 24 uzi
Browning A5 shotgun(Gun, (5/4)
Warehouse - Requires: 110 energy, 22 gas masks, 28 shotgun
3:1 success rate
?????
Traveler - Requires: 102 energy, 9 motorcycle, 7 combat shotgun
SMG K01 (Gun, (4/5)
Orange Scrap Box - Requires: 96 energy, 17 maces, 4 night sticks
M14 Sniper Rifle (Gun, (9/7)
Wholesale Warehouse - Requires: 90 energy, 22 gas masks, 18 junker
Carbine (Gun, (4/6)
Smashed Cars - Requires: 87 energy, 4 assault rifle, 12 combat shotgun
Devilish Taxi (Vehicle, (6/5)
Flattened Cars - Requires: 72 energy, 6 combat shotguns, 21 gas masks
?????
Muscle Car - Requires: 64 energy, 10 motorcycle, 30 shotgun
SWAT Pistol (Gun, (4/8)
Gray Scrap Box - Requires: 60 energy, 15 mace
Rusty M4A1 (Gun, (7/11)
Blue Scrap Box - Requires: 57 energy, 8 motorcycles, 26 machine pistol
20:1 success rate
Armored Car (Vehicle, (3/16)
Crushed Cars - Requires: 48 energy, 11 hatchbacks
Mastering Area
Required Total Energy: 11,228
Total Level Mastering: 11,228*5=56,140
Level 1 – 32xp, $16,000 
Level 2 – 32xp, 130 respect
Level 3 – 32xp, Junkyard Monster (Vehicle, (14/9)
Level 4 – 32xp, +1 mafia
Level 5 – 32xp, +1 skill point

Auto Row - Level 32Edit

Bruno's Luxury Sedan (Vehicle, (6/6)
Bruno's Leather Coat (Armor, (2/8)
Bruno Geneva - Requires: 225*11 = 2,475 energy
?????
Empire Car Dealership - Requires: 285*7 energy, 18 junker, 22 gas mask
?????
Luca Montana - Requires: 172*6 energy, 26 military goggles, 34 trench coat
?????
Miles Bradford - Requires: 130*5 energy, 19 junker, 28 street knife
?????
Car Wash - Requires: 200*4 energy
?????
Gearhead Joe - Requires: 140*4 energy, 20 junker, 32 machine pistol
?????
Fancy Car Dealership - Requires: 110*4 energy, 23 gas mask, 23 military goggles
?????
Warehouse - Requires: 245*3 energy
?????
Force - Requires: 140*2 energy
?????
Gas Station - Requires: 127 energy
GMC Yukon (Vehicle, (3/6) 
Grey Goliath - Requires 108 energy
Lowrider (Vehicle, (6/6)
Car Dealership - Requires 105 energy, 18 junkers, 22 gas masks
15:1 success rate
?????
Minivan - Requires: 90 energy
?????
Black Lowrider - Requires: 76 energy, 27 street knife
?????
Sheila Smalla - Requires: 72 energy, 29 street knife
?????
White Winscott (Hotwire) - Requires: 64 energy, 20 junker
Mastering Area
Required Total Energy: 10,163
Total Level Mastering: 10,163*5=50,815
Level 1 – 34xp, $19,000 
Level 2 – 34xp, 140 respect
Level 3 – 34xp, Impreza (Vehicle, (10/14)
Level 4 – 34xp, +1 mafia
Level 5 – 34xp, +1 skill point

Circuit Street - Level 34Edit

Genova's Hand Cannon (Gun, (6/5)
Junior Genova - Requires: 236*12 = 2,832 energy, 5 bulletproof vest, 26 hatchback
?????
Old Tenement - Requires: 285*7 energy, 25 hatchback
?????
Knuckles Bevilaqua - Requires: 175*6 energy, 49 machine pistol, 39 stab vest
?????
Sonny Campioni - Requires: 142*5 energy, 39 mace, 39 stab vest
?????
Tenement - Requires: 320*4 energy, 4 fire axe, 46 shotgun
?????
Rundown Apartments - Requires: 230*3 energy, 4 fire axe, 20 pickup truck
M249 Machine Gun(Gun, (7/23)
Pawn Shop - Requires: 156*3 energy, 9 riot shield, 2 sniper rifle
?????
Vartouhi Sarkisian - Requires: 120*3 energy, 25 hatchback
?????
Apartments - Requires: 140*2 energy, 51 machine pistol, 40 stab vest
?????
Empire Electronics - Requires: 112*2 energy, 40 mace, 5 bulletproof vest
?????
Fawzi Massri - Requires: 96*2 energy, 47 shotgun, 39 stab vest
?????
Deli - Requires: 132 energy, 48 shotgun, 1 sniper rifle
Army Helmet (Armor, (3/6)
Tattoo Parlor - Requires: 105 energy, 21 pickup truck, 54 uzi
?????
Electronics Shack - Requires: 80 energy, 20 pickup truck
Mastering Area
Required Total Energy: 11,221
Total Level Mastering: 11,221*5=56,105
Level 1 – 36xp, $22,500 
Level 2 – 36xp, 150 respect
Level 3 – 36xp, Infrared Goggles (Armor, (11/14)
Level 4 – 36xp, +1 mafia
Level 5 – 36xp, +1 skill point

Seaside - Level 36Edit

?????
Don Genova - Requires: 245*12 = 2,940 energy, 8 cadillac, 10 fire axe
?????
Emissary - Requires: 315*6 energy, ? uzi, 19 meat cleaver
?????
Buttons Genova - Requires: 196*6 energy, 8 cadillac
?????
Francesca Bevilaqua - Requires: 180*5 energy, 60 military goggles, 10 fire axe
?????
Beach Patrol - Requires: 156*5 energy, 33 night stick, 11 fire axe
?????
Randolph Giancarlo - Requires: 156*5 energy, ? uzi, 20 swat helmet
?????
Donna Giancarlo - Requires: 220*2 energy, 9 cadillac, 27 assault rifle
?????
Pickup Truck - Requires: 218*2 energy, 4 sniper rifle, 59 uzi
?????
White Mansion - Requires: 142*2 energy, ? night stick, 20 swat helmet
?????
Beach Hut (Stash Weapons) - Requires: 124*2 energy, 37 gas mask, 30 night stick
?????
Centurion - Requires: 100*2 energy, 61 military goggles, 10 cadillac
?????
Irina Card - Requires: 96*2 energy, 37 gas mask
?????
Beach Mansion - Requires: 172 energy, 60 military goggles, 17 meat cleaver
?????
Beach Hut (Establish Stakeout) - Requires: 90 energy, 60 military goggles, 27 assault rifle
?????
Gazebo - Requires: 88 energy, 28 assault rifle, 11 fire axe
Mastering Area
Eequired Total Energy: 11,221
Total Level Mastering: 11,221*5=56,105
Level 1 – 40xp, $25000 
Level 2 – 40xp, 160 respect
Level 3 – 40xp, Water Suit (Armor, (6/20)
Level 4 – 40xp, +1 mafia
Level 5 – 40xp, +1 skill point

Restaurant Row - Level 38Edit

Mastering area
required total energy: 12,708
Level 1 – 30xp, $29,000 
Level 2 – 30xp, 120 respect
Level 3 – 30xp, Butcher's Pistol (Gun, A/D 14/13)
Level 4 – 30xp, +1 mafia
Level 5 – 30xp, +1 skill point

Mr abnab 333,000,098

Russian District - Level 40Edit

Evgeni Malkovich – Mac 10 (Gun, A/D 4/4)
requires 112 energy, ? assault rifles @Sk
Mr. Ivanovich – ?
requires 12*263 = 3156 energy, ? Junker, ? Ski Mask
Russian Restaurant - Russian Standard Rifle (Gun, A/D 19/19)
requires 145 energy
Tenement - ?
requires 2*118 = 236 energy, 36 Ski Mask, ? Junker
Russian Market – HK Mark 23 (Gun, A/D 5/5)
requires 110 energy, ? junkers, ? uzis @Sk
Pharmacy – Hazmat suit (Armor, A/D 2/8)
requires 140 energy
Laundromat – ?
requires 72 energy, ? Combat Shotgun, Junker
Bank – Titanium Guard Armor (Armor, A/D 11/32)
requires 6*375 = 2,250 energy, 16 combat shotguns, 34 gas masks
Mastering area
required total energy: 13,421
Level 1 – 44xp, $33,000 
Level 2 – 44xp, 180 respect
Level 3 – 44xp, Soviet Blaster (Gun, A/D 17/12)
Level 4 – 44xp, +1 mafia
Level 5 – 44xp, +1 skill point

Graveyard - Level 42Edit

Funeral Hall – State jacket (Armor, A/D 3/10)
requires 96 energy
Grey Goliath – GMC Yukon (Vehicle, A/D 3/6)
requires 125 energy, ? motorcycles
Mastering area
required total energy: 14,815
Level 1 – 46xp, $36,000
Level 2 – 46xp, 190 respect
Level 3 – 46xp, Dance with the Devil (Gun, A/D 17/13)
Level 4 – 46xp, +1 mafia
Level 5 – 46xp, +1 skill point


Financial District - Level 44Edit

Fancy Restaurant – Devilish Taxi (Vehicle, A/D 6/5)
requires 150 energy, 28 combat shotguns, ? pickups

John Rhino - Stampeding Shotgun (A/D 7/6)
requires 13*284 = 3,692 energy, + ?gun
Mastering area
required total energy: 15,263
Level 1 – 48xp, $44,000 
Level 2 – 48xp, 200 respect
Level 3 – 48xp, Broker's Safeguard (Armor, A/D 5/25)
Level 4 – 48xp, + mafia
Level 5 – 48xp, +1 skill point


Packer Heights - Level 46Edit

Mastering area
required total energy: 17,055
Level 1 – 50xp, $46,000 
Level 2 – 50xp, 210 respect
Level 3 – 50xp, Packer Heights Big Rig (Vehicle, A/D 14/17)
Level 4 – 50xp, +1 mafia
Level 5 – 50xp, +1 skill point


Gas Station -> Warehouse Rifle  (A/D = 24/20)

Broadway - Level 48Edit

Mastering area
required total energy: 15,065
Level 1 – 52xp, $53,000
Level 2 – 52xp, 220 respect
Level 3 – 52xp, FBI Silenced Pistol (Gun, A/D 13/20)
Level 4 – 52xp, +1 mafia
Level 5 – 52xp, +1 skill point


Monument Park - Level 50Edit

Parkside Apartments -> Hillside Rifle (A/D = 23/23)

Voodoo Jenkins– Rasta Fatigues (Armor, A/D 8/12) 310*14 = 4340 energy
Obelisk – SG 550 (Gun, A/D 10/7)
310*14 = 4340 energy
Mastering area
required total energy: 16,961
Level 1 – 54xp, $65,000 
Level 2 – 54xp, 230 respect
Level 3 – 54xp, Dreadlock Garrote (Melee, A/D 20/9)
Level 4 – 54xp, +1 mafia
Level 5 – 54xp, +1 skill point

Boardwalk - Level 51Edit

Shooting range – Rusty M4A1 (Gun, A/D 7/10)
requires 135 energy, 20 maces, 12 hatchbacks
1:6 success rate (only after mastering lvl 1?)
Bumper cars – State jacket (Armor, A/D 3/10)
requires 118 energy, ? night sticks, ? maces
Gino Falcone – Folcone Family Shotgun (Gun, A/D 14/12)
requires 10*295 = 2,950 energy, 21 stab vests, 44 machine pistols
Armado Falcone – Falcone Family Boots (Armor, A/D 6/12)
requires 10*295 = 2,950 energy, 11 assault rifle ? mace
Frankie Falcone – Falcone Family... (Vehicle, A/D 6/5)
requires 10*295 = 2,950 energy, 4 Cadillac, 42 Machine Pistol
Mastering area
required total energy: 22,277
Level 1 – 56xp, $70,000 
Level 2 – 56xp, 240 respect
Level 3 – 56xp, Falcone Family Shotgun (Gun, A/D 14/12)
Level 4 – 56xp, +1 mafia
Level 5 – 56xp, +1 skill point


Hillcrest - Level 53Edit

Mastering area
required total energy: 17,649
Level 1 – 60xp, $80,000
Level 2 – 60xp, 250 respect
Level 3 – 60xp, Horowitz Family Shotgun (Gun, A/D 19/12)
Level 4 – 60xp, +1 mafia
Level 5 – 60xp, +1 skill point


Chinatown - Level 56Edit

Teahouse – Armored Police Truck (Vehicle, A/D 4/19)
requires 190 energy, ? maces
2 out of 36 success rate
Shadow Lao – Chinese Dragon Jacket(Armor, A/D 8/14)
requires 15*121 = 5,040 energy, 46 military googles
Chinatown Bank – Jade Assault Rifle (Gun, A/D 20/16)
requires 10*480 = 4,800 energy, 30 steel toed boots, ? maces
Mastering area
required total energy: 24,160
Level 1 – 64xp, $88,000 
Level 2 – 64xp, 260 respect
Level 3 – 64xp, Triad-Crested Machete (Melee, A/D 20/12)
Level 4 – 64xp, +1 mafia
Level 5 – 64xp, +1 skill point 


Empire University - Level 58Edit

Chelsea Stahl – Chelsea's Gloves (Armour, A/D 5/18)
Chelsea Stahl – Chelsea's Mace (Melee, A/D 6/11)
Chelsea Stahl – Perfume-scented Shotgun (Gun, A/D 19/14)
requires 15*345 = 5,175 energy, 16 assault rifles, ? pickup trucks
Fitness Gym – Stone Hammer (Melee, A/D 10/9)
requires 250 energy, 19 assault rifles, ? stab vests
Mastering area
required total energy: 18,954
Level 1 – 68xp, $100,000 
Level 2 – 68xp, 270 respect
Level 3 – 68xp, Perfume-Scented Pistol (Gun, A/D 19/14)
Level 4 – 68xp, +1 mafia
Level 5 – 68xp, +1 skill point


Hospitality District - Level 60Edit

Granddaddy Slick – Mad Flash Coat (Armour, A/D 7/10)
requires 16*356 = 5,696 energy, 6 riot shield, 19 pickup trucks
Mastering area
required total energy: 27,073
Level 1 – 72xp, $125,000 
Level 2 – 72xp, 280 respect
Level 3 – 72xp, Hustler's Shotgun (Gun, A/D 23/11)
Level 4 – 72xp, +1 mafia
Level 5 – 72xp, +1 skill point


Pier 13 - Level 63Edit

Shipping Crane (middle one: "Replace Cargo") – M4A1 (Gun, A/D 20/22)
requires 235 energy 
1 in 5 success rate @Sk
Marco Massimo – Marco's Pistol (Gun, A/D 7/11) drop rate 72%
Marco Massimo – Marco's Shotgun (Gun, A/D 12/12) drop rate 22%
Marco Massimo – Marco's Delivery Truck (Vehicle, A/D 7/28) drop rate 6%
requires 16*365 = 6570 energy, 23 pickup trucks, 5 sniper rifles
Mastering area
required total energy: 20,759
Level 1 – 75xp, $135,000 
Level 2 – 75xp, 290 respect
Level 3 – 75xp, Marco's Delivery Truck (Vehicle, A/D 7/28)
Level 4 – 75xp, +1 mafia
Level 5 – 75xp, +1 skill point

Empire Airport - Level 67Edit

Rico Collina – Hijacker Mask (Armour, A/D 11/14)
requires 16*375 = 6,000 energy, 43 nightsticks, 64 shotguns
Control Tower – Nato Gas Mask (Armour, A/D 4/18)
requires 212 energy, 27 pickup trucks, 40 combat shotguns
Mastering area
required total energy: 24,715
Level 1 – 80xp, $140,000 
Level 2 – 80xp, 300 respect
Level 3 – 80xp, Stinger Missile Launcher (Gun, A/D 22/14)
Level 4 – 80xp, +1 mafia
Level 5 – 80xp, +1 skill point


Fairview - Level 70Edit

Mastering area
required total energy: 19,816
Level 1 – 84xp, $150,000 
Level 2 – 84xp, 320 respect
Level 3 – 84xp, Gunn's Assault Rifle (Gun, A/D 16/20)
Level 4 – 84xp, +1 mafia
Level 5 – 84xp, +1 skill point


Little San Juan - Level 73Edit

Red Light Gun (Gun, A/D 16,22)
La Bodega – requires 7*375 = 2,625 energy
Mastering area
required total energy: 29,152
Level 1 – 87xp, $160,000 
Level 2 – 87xp, 340 respect
Level 3 – 87xp, Felipe's Room Broom (Gun, A/D 19/19)
Level 4 – 87xp, +1 mafia
Level 5 – 87xp, +1 skill point

Sewage Plant - Level 76Edit

Mastering area
required total energy: 24,840
Level 1 – 90xp, $170,000 
Level 2 – 90xp, 360 respect
Level 3 – 90xp, Toxic Sprayer (Gun, A/D 27/12)
Level 4 – 90xp, +1 mafia
Level 5 – 90xp, +1 skill point


Market Plaza - Level 80Edit

Mastering area
required total energy: 26,742
Level 1 – 93xp, $180,000 
Level 2 – 93xp, 380 respect
Level 3 – 93xp, Company Body Armor (Armor, A/D 10/30)
Level 4 – 93xp, +1 mafia
Level 5 – 93xp, +1 skill point


Empire Central Station - Level 84Edit

Mastering area
required total energy: 29,081
Level 1 – 96xp, $200000 
Level 2 – 96xp, 400 respect
Level 3 – 96xp, Ricci Family Rings (Melee, A/D 18/23)
Level 4 – 96xp, +1 mafia
Level 5 – 96xp, +1 skill point


Army Base - Level 87Edit

General Steele - Requires: 427*18 = 7,686 energy, 20 Sniper Rifle, ? Booletproof Vest
Colonel Chang - Requires: 368*7 = 2,576 energy, 2 Armored SUV, 22 Sniper Rifle
Capitan Garza - Requires: 296*6 = 1,776 energy, 16 Machine Gun, 8 Town Car
Sergeant Lexington - Requires: 154 energy, ? Armored SUV, 100 Combat Shotgun
Communication Center - Requires: 2*212 = 424 energy, 84 Motorcycle, ? Booletproof Vest
Command Center - Requires: 5*270 = 1350 energy, 50 Swat Helmet, 62 Fire Axe
Army Depot - Requires: 6*384 = 2304 energy, 72 Pickup Track, 110 Revolver
Ammo Dump - Requires: 5*256 = 1280 energy, 2 Armored SUV, 140 Crowbar
Battle Tank - Requires: 3*284 = 852 energy, ? Stiletto, 140 Street Knife
Missile Turret - Requires: 8*475 = 3800 energy, ? Taser, ? Mace
Large Barracks - Requires: 162 energy, 68 Pickup Truck, 140 Machine Pistol
Small Barracks - Requires: 127 energy, 127 Uzi, 95 Night Stick
Military Truck - Requires: 5*320 = 1600 energy, 70 Pickup Truck, 20 SMG
Van - Requires: 2*140 = 280 energy, 140 Junker, 80 Hatchback
Hangar - Requires: 200 energy, ? Stiletto, 78 Assault Rifle
Helicopter Gunship - Requires: 3*188 = 564 energy, 6 Viper, 132 Street Knife
Titan - Requires: 3*198 = 594 energy, 80 Assault Rifle, 60 Riot Shield
Sentry Tower - Requires: 4*332 = 1328 energy, 80 Stab Vest, 65 Fire Axe
Guard House - Requires: 175 energy, 20 Cadillac, 75 Meat Cleaver
Hatchback - Requires: 2*156 = 312 energy, 15 Machine Gun, 54 Riot Shield
Mastering area

Required total energy: 27,544 Level 1 – 100xp, $215,000 Level 2 – 100xp, 430 respect Level 3 – 100xp, Shock And Awe (Gun, A/D 29/13) Level 4 – 100xp, +1 mafia Level 5 – 100xp, +1 skill point

North Side - Level 90Edit

Mastering area
required total energy: 29,240
Level 1 – 105xp, $240,000 
Level 2 – 105xp, 460 respect
Level 3 – 105xp, Pimped-Out SUV (Vehicle, A/D 19/24)
Level 4 – 105xp, +1 mafia
Level 5 – 105xp, +1 skill point


Lookout Hill - Level 93Edit

Mastering area
required total energy: 21,874
Level 1 – 108xp, $265,000 
Level 2 – 108xp, 490 respect
Level 3 – 108xp, Pink Mist Sniper Rifle (Gun, A/D 27/17)
Level 4 – 108xp, +1 mafia
Level 5 – 108xp, +1 Skill point


Municipal District - Level 96Edit

Mastering area
required total energy: 32,813
Level 1 – 113xp, $285,000 
Level 2 – 113xp, 520 respect
Level 3 – 113xp, Mobile HQ (Vehicle, A/D 19/26)
Level 4 – 113xp, +1 mafia
Level 5 – 113xp, +1 skill point

Empire Arena Plaza - Level 100Edit

Mastering Area
Required Total Energy:
Total Level Mastering: 
Level 1 – xp,  
Level 2 – xp, 
Level 3 – xp, 
Level 4 – xp,
Level 5 – xp,


Red Light District - Level 103Edit

Mastering Area
Required Total Energy:
Total Level Mastering: 
Level 1 – xp,  
Level 2 – xp, 
Level 3 – xp, 
Level 4 – xp,
Level 5 – xp,


Chemical Plant - Level 105Edit

Mastering Area
Required Total Energy:
Total Level Mastering: 
Level 1 – xp,  
Level 2 – xp, 
Level 3 – xp, 
Level 4 – xp,
Level 5 – xp,


United Nations Plaza - Level 108Edit

Mastering Area
Required Total Energy:
Total Level Mastering: 
Level 1 – xp,  
Level 2 – xp, 
Level 3 – xp, 
Level 4 – xp,
Level 5 – xp,


Train Yard - Level 110Edit

Mastering Area
Required Total Energy:
Total Level Mastering: 
Level 1 – xp,  
Level 2 – xp, 
Level 3 – xp, 
Level 4 – xp,
Level 5 – xp,


La Rambla Project Site - Level 115Edit

Mastering Area
Required Total Energy:
Total Level Mastering: 
Level 1 – xp,  
Level 2 – xp, 
Level 3 – xp, 
Level 4 – xp,
Level 5 – xp,


Black Market - Level 120Edit

Mastering Area
Required Total Energy:
Total Level Mastering: 
Level 1 – xp,  
Level 2 – xp, 
Level 3 – xp, 
Level 4 – xp,
Level 5 – xp,


Octagon Alley - Level 125Edit

Mastering Area
Required Total Energy:
Total Level Mastering: 
Level 1 – xp,  
Level 2 – xp, 
Level 3 – xp, 
Level 4 – xp,
Level 5 – xp,


Nightlife District - 130Edit

Mastering Area
Required Total Energy:
Total Level Mastering: 
Level 1 – xp,  
Level 2 – xp, 
Level 3 – xp, 
Level 4 – xp,
Level 5 – xp,


Little Havana - Leve 135Edit

Mastering Area
Required Total Energy:
Total Level Mastering: 
Level 1 – xp,  
Level 2 – xp, 
Level 3 – xp, 
Level 4 – xp,
Level 5 – xp,


Flea Market - Level 140Edit

Mastering Area
Required Total Energy:
Total Level Mastering: 
Level 1 – xp,  
Level 2 – xp, 
Level 3 – xp, 
Level 4 – xp,
Level 5 – xp,


Cartel Compound - Level 145Edit

The Last Call - This is non consumable explosive (Exp, (25/12)
Tere Anita the Whore - Requires: 550 energy each try.

The Last Call (Exp, (25/12)
Limousine - Requires: 518 energy each try.

Mastering Area
Required Total Energy: 
Total Level Mastering: 
Level 1 – xp, 
Level 2 – xp,
Level 3 – xp,
Level 4 – xp,
Level 5 – xp,

Empire Fair - Level 150Edit

Mastering Area
Required Total Energy:
Total Level Mastering: 
Level 1 – xp,  
Level 2 – xp, 
Level 3 – xp, 
Level 4 – xp,
Level 5 – xp,


Trackside Slums - Level 155Edit

Mastering Area
Required Total Energy:
Total Level Mastering: 
Level 1 – xp,  
Level 2 – xp, 
Level 3 – xp, 
Level 4 – xp,
Level 5 – xp,


5Th Avenue - Level 160Edit

Mastering Area
Required Total Energy:
Total Level Mastering: 
Level 1 – xp,  
Level 2 – xp, 
Level 3 – xp, 
Level 4 – xp,
Level 5 – xp,


Japan Town - Level 165Edit

Mastering Area
Required Total Energy:
Total Level Mastering: 
Level 1 – xp,  
Level 2 – xp, 
Level 3 – xp, 
Level 4 – xp,
Level 5 – xp,

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